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Tie fighter pilot mods
Tie fighter pilot mods






tie fighter pilot mods

* The mod has placeholder IVA so that EVA and portrait fucntions. * It is fully tech tree integrated (towards the later end) - It is not career compatible though I would love to support that one day. * I have taken a few more random configuration shots and posted them in the imagur albulm I will embed above. I imagine far will be touch and go, as this tie fighter was made to handle like the movies, it might explode in FAR lol ( love to hear feedback about which mods do and don't work. * I am not sure how it works with FAR, the only mod I have time to try out was Scatterer, and that does cause a graphical glitch - so I will investigate. but basically it is just this so I can "ensure" that everyone gets the right updates and there are not 10,000 altered copies published. I will find a license that makes abit more sense for the next update. * The license is: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License * for this version, and the license is included in the ZIP. Thanks for all your suggestions Demios Rast! I will take them all on board and address them Maybe throw some placeholder IVAs in there for the time being (not sure if you have already)? There is always the favorite mk1pod or mk1landercaninternals Edited Apby Deimos Rast I should probably crack open the configs, but.it's going on 6am and this kerbonaut should probably be call it quits. Tech tree placement? Career compatible? Any functional differences between the Interceptor and the Fighter?

tie fighter pilot mods

Are we talking just the wings come off or.? Other possible screenshot suggestions (or at least things I think other people would be interested in): modularity, since you mentioned parts, show the parts, or show it broken up, to give a general idea.

tie fighter pilot mods

License? Space dock mentions Creative Commons something something, but I think you need it listed on the forum page.

  • added support for ( 1.1 pre-release RasterPropMonitor and ModuleManger TEST builds)Ī few things (and keep in mind I haven't had a chance to unpack the rich goodness you've so graciously provided yet):.
  • minor fix: - adjusted pilot seat position. Support for 1.1 Compatible versions of RasterPropMonitor 0.25 and ModuleManager 2.6.22
  • Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
  • open the stKIEFighter1_1k ZIP file and copy the contents inside your GameData folder.
  • (This is NOT for an official release of these mods and is intended to help test for 1.1) ** Test - RasterPropMonitor & ModuleManager support.
  • View your kebals inside the K.I.E cockpit from outside!.
  • IVA - Fly the K.I.E Fighter and take over the galaxy in First person! (optional raster prop monitor & Asset props support coming in future update).
  • Mix and match any combination (fully compatible with stock)
  • 9 modular parts including two varieties of K.I.E fighter p anels and two engines types.
  • Back on spacedock with even more features!








    Tie fighter pilot mods